PI1970-01-01T00:00:00+00:00PI: Animation explaining pi and its relationship to a circle.PT10S//d3e1m60ptf1oym.cloudfront.net/a6fa2844-274f-407f-8928-7c6dc60f16eb/PI-Russell-Kightley_xlarge.jpghttps://www.scientific.pictures/-/galleries/animations/-/medias/a6fa2844-274f-407f-8928-7c6dc60f16eb/pricehttps://www.scientific.pictures/-/galleries/animations/-/medias/a6fa2844-274f-407f-8928-7c6dc60f16eb/price
Refractive index varying through time.
Refractive index is a measure of how much light is bent when passing from one medium to another. A familiar example is how a stick looks bent when it enters water. Refractive index is calculated as the speed of light in a vacuum divided by the speed of light in the material. Light travels fastest in a vacuum and always slows in other media. It slows very slightly in air more slowly in water, slower still in glass and slower again in diamond. This animation shows the change in appearance of a stick passing through a blue block of material whose refractive index varies from 1 (vacuum or approximately air) to over 2.4 (diamond).
Animation ID: PHYSICS-refractive-index-FHD-Russell-Kightley
copyright Russell Kightley
Animation resolution: 1920x1080 pixels @ 30.0 fps, ~23.3 Mbits/s
Refractive index varying through time.2019-04-10T06:59:20ZRefractive index is a measure of how much light is bent when passing from one medium to another. A familiar example is how a stick looks bent when it enters water. Refractive index is calculated as the speed of light in a vacuum divided by the speed of...PT4S//d3e1m60ptf1oym.cloudfront.net/f6ea4738-7045-47e6-b085-a0bdbfe9e2db/PHYSICS-refractive-index-FHD-Russell-Kightley_xlarge.jpghttps://www.scientific.pictures/-/galleries/animations/-/medias/f6ea4738-7045-47e6-b085-a0bdbfe9e2db/pricehttps://www.scientific.pictures/-/galleries/animations/-/medias/f6ea4738-7045-47e6-b085-a0bdbfe9e2db/price
Magnifying Mirror1970-01-01T00:00:00+00:00Animation of a concave spherical magnifying mirror (makeup or shaving or bathroom mirror) whose curvature varies with time. The animation starts with the mirror flat (i.e. a normal plane bathroom mirror) and concavity increase to its maximum useful cur...PT4S//d3e1m60ptf1oym.cloudfront.net/eb8d959c-8c47-43cb-aaeb-d8485c539ec2/physics-mirror-magnifier-FHD-Russell-Kightley_xlarge.jpghttps://www.scientific.pictures/-/galleries/animations/-/medias/eb8d959c-8c47-43cb-aaeb-d8485c539ec2/pricehttps://www.scientific.pictures/-/galleries/animations/-/medias/eb8d959c-8c47-43cb-aaeb-d8485c539ec2/price